CMU Projects Sleuth Secret Printers, Teach Shakespeare in VR

CMU Projects Sleuth Secret Printers, Teach Shakespeare in VR

The study of the human experience, which is at the core of a humanities education, is being transformed by the emergence of big data, computational thinking and virtual reality. Two Carnegie Mellon University projects that use technology as a tool for uncovering lessons about our history and culture have received grants from the National Endowment for the Humanities.

Christopher Warren, associate professor of English and history and associate department head of English; Max G'Sell, assistant professor of statistics and data science; Samuel Lemley, curator of special collections at CMU Libraries; and Matthew Lincoln, senior software engineer for text and data mining at JSTOR Labs, received a $324,931 Digital Humanities Advancement grant for their project "Freedom and the Press before Freedom of the Press." In addition, Stephen Wittek, an assistant professor of English, received a $100,000 prototyping grant for Shakespeare-VR.

"These NEH grants will support educators and scholars in enriching our understanding of the past and enable cultural institutions from across the country to expand their offerings, resources, and public programming, both in person and online," said NEH Acting Chair Adam Wolfson.

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