As the Data, Gaming, and Popular Culture Librarian at CMU Libraries, I provide holistic data management and data curation services to all disciplines in the CMU community, and offer consultations on gaming and popular culture research. I am fascinated by the interconnections between data, games, and popular culture, and I enjoy using games and popular culture to teach data concepts in a fun, engaging manner. I am interested in working with folks on our campus using data from across the spectrum of disciplinary areas, from fine arts to robotics. I am a human geographer by training, using qualitative and quantitative data to help tell stories about the world around us, using GIS, data mining, and ethnography to capture how humans experience the landscapes around them. I hold a PhD in Geography from the University of Tennessee-Knoxville, where in my dissertation I collected qualitative and quantitative data to inform an analysis of Doctor Who’s impact on viewers in the areas of empathy and geopolitical awareness. I also hold a Masters of Arts in Geography/Environment and Natural Resources (with a Statistics minor), where I wrote a thesis using qualitative and quantitative data to geospatially understand the impact of the Grateful Dead on the present-day economic landscape of the United States. As a geographer, I have been exposed to many forms of research data in multiple settings, and have learned the do’s (and don’ts!) of how to manage these data. Please feel free to reach out to me for consultations on creating data management plans for grants, developing a data management strategy for your lab, incorporating data management concepts into your teaching, for general and technical conversations on the importance of data management in a healthy scholarly communication landscape, and any research questions involving popular culture and video games.